Design, but
make it cats.

Design concepts, explained through everyday metaphors like lucky cats and mortgages.

Why this exists

Mental models

(explained with a pineapples on pizza)

🍍

Contrast

(explained with toast)

πŸ§‡

Progressive disclosure

(explained with nesting dolls)

πŸͺ†

Affordance

(explained with a teapot handle)

πŸ«–

Design debt

(explained with a mortgage)

πŸ’Έ

Design systems

(explained with a bento box)

🍱

Usability testing

(explained with your grandma)

πŸ‘΅πŸΌ

Recognition vs recall

(explained with a high school reunion)

πŸ‘₯

Visual hierarchy

(explained with a school play)

🎭

Micro-interactions

(explained with a Lucky Cat)

🐱

Loading states

(explained with a microwave)

⏲️

White space

(explained with bus seats)

πŸͺ‘

Error prevention

(explained with child-proof caps)

🍼

Consistency

(explained with socks)

🧦

Design, but
make it cats.

Design concepts, explained through everyday metaphors like lucky cats and mortgages.

Why this exists

Mental models

(explained with a pineapples on pizza)

🍍

Contrast

(explained with toast)

πŸ§‡

Progressive disclosure

(explained with nesting dolls)

πŸͺ†

Affordance

(explained with a teapot handle)

πŸ«–

Design debt

(explained with a mortgage)

πŸ’Έ

Design systems

(explained with a bento box)

🍱

Usability testing

(explained with your grandma)

πŸ‘΅πŸΌ

Recognition vs recall

(explained with a high school reunion)

πŸ‘₯

Visual hierarchy

(explained with a school play)

🎭

Micro-interactions

(explained with a Lucky Cat)

🐱

Loading states

(explained with a microwave)

⏲️

White space

(explained with bus seats)

πŸͺ‘

Error prevention

(explained with child-proof caps)

🍼

Consistency

(explained with socks)

🧦

Design, but
make it cats.

Design concepts, explained through everyday metaphors like lucky cats and mortgages.

Why this exists

Mental models

(explained with a pineapples on pizza)

🍍

Contrast

(explained with toast)

πŸ§‡

Progressive disclosure

(explained with nesting dolls)

πŸͺ†

Affordance

(explained with a teapot handle)

πŸ«–

Design debt

(explained with a mortgage)

πŸ’Έ

Design systems

(explained with a bento box)

🍱

Usability testing

(explained with your grandma)

πŸ‘΅πŸΌ

Recognition vs recall

(explained with a high school reunion)

πŸ‘₯

Visual hierarchy

(explained with a school play)

🎭

Micro-interactions

(explained with a Lucky Cat)

🐱

Loading states

(explained with a microwave)

⏲️

White space

(explained with bus seats)

πŸͺ‘

Error prevention

(explained with child-proof caps)

🍼

Consistency

(explained with socks)

🧦